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Channel: Comments on: Going deep with IMGUI and Editor Customization
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By: Nicholas Francis

really nice write up. Covers all the major points perfectly. Maybe a candidate for getting into the unity manual?

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By: Nathan Warden

IMGUI is quite under appreciated. Besides for it working great for editor code, I use it all the time for some quick on screen debug feedback. Probably the most obvious is a FPS counter, but it works...

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By: Jonas Schiegl

Great post. Solid Information about the IMGUI was always in short supply, this should definitely go into the official docs or tutorials in some way. More like this please, especially about the more...

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By: Bob Fakes

Good to see some Editor information. Small example projects would be nice. And yes, please do a deep dive into serialization as it is used in custom inspectors. Oh, and promote the xxxScope methods,...

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By: Duck

Hi Nicholas, Yes we’ll definitely look at getting as much of this into the right places in the manual (and scriptref)!

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By: Paul

Great post! Really appreciate the deepness of the dive :)

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By: Ahren

Very informative. Wish I’d had this ~6 months ago. Time for re-factor me thinks.

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By: Going deep with IMGUI and Editor Customization | TRIFORCE STUDIO

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By: Shawn

Any chance you could post the source code?

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By: Alan

Having used both UI variants (immediate & retained), I still like the retained mode a lot better. Why? – Standardized architecture & patterns. Anyone can read and understand that. –...

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By: Eric

Any ETA on getting this documentation in? I've been asking for documentation updates of the IMGUI system for years at this point... The current documentation is horrific and offers...

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